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Call of Duty - Road to victory (ISO) for Pspp for both iPhone users and Android

 


Call Of Duty: Roads To Victory

This game features are so Immersive Game play designed from the ground up, as an all-new Call of Duty experience.

Players will face the full onslaught of the German war machine throughout 14 intense battles.


                            Screenshot


Players will be able to effortlessly change stance from standing to prone, throw grenades and target enemies in order to survive this ultimate WWII combat experience.

Multiplayer options for up to 2-6 players to pick-up-and-go in modes such as Death match, Capture the Flag and King of the Hill for quick hitting, over the top action.


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                 Game mb (397.68)


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World-building & Story


Following the American, British and Canadian armies during World War II, Roads to Victory delivers a sweeping narrative as it explores a variety of military operations over a number of years.

Each chapter is bookmarked by an FMV cutscene narrating the real-life events that took place during the war, which is a nice touch to add authenticity to everything. You’re also given maps showing the attack route and a brief note explaining each mission, which again helps you to feel immersed in the situation, even if it is fairly hands-off storytelling.


The big problem here – and it’s something that’s plagued so many Call of Duty titles and military shooters in general – is just that I never built up any rapport with the characters. There is a cast here who appear across multiple chapters, but I’d struggle to name any of them and what their personalities were (perhaps that’s part of the point to highlight how disposable men were during the war, but it’s somewhat disappointing all the same).

The same feeling spills over the plot – things happen during each operation, but there’s no real narrative thread and I couldn’t name much of what happened other than my team blew stuff up and shot some Nazis. Roads to Victory is gaming comfort food, delivering bombastic action without anything much deeper than that underneath.

Presentation & Sound


Decently accomplished for a PSP title, Roads to Victory attempts to keep the graphical spectacle of the home console entries on a slightly smaller scale. It definitely works, with just a few performance quirks keeping it from greatness.

Character and NPC modelling is surprisingly decent – mouths move when talking (although sadly not in sync with the conversation), your allies will duck and weave between cover and there’s a nice sense of scale in some of the encounters with lots of men on screen at once and background elements like planes and bombers flying overhead. Enemies do despawn after being killed (presumably to keep performance up) and a lot of the designs are fairly generic and repeated (stopping encounters feeling unique), but otherwise things here are solid.


You’ll be stationed in a variety of locations across the three campaigns, with many war staples such as small occupied villages and sprawling European forests included. There’s a few more unique ideas here though, such as one level has you running through a labyrinthine hedge maze – they all look good despite suffering from things like stretched textures, as impressive draw distances and an abundance of items that populate each environment leave them feeling like well-crafted, realistic locations.

All of this comes together to make a tense, fun shooter even if a lot of it feels like things we’ve seen before. That said, there are problems – for example checkpointing can be erratic meaning if you get caught without any cover and killed, you’ll have to play whole sections again which is frustrating and unnecessary. It’s also easy to get lost as there’s no mini-map or directions, meaning you’ll have to keep a close eye on your comrades as they’ll guide the way, but watching them means you’ll likely miss lots of the action.

The other issue comes down to what’s actually here – the missions have a decent amount of replayability thanks to a survival mode that removes regenerating health, but there’s only ad-hoc multiplayer beyond this. The lack of an offline botzone mode is disappointing or any peer-to-peer multiplayer servers, especially given that direct competitors such as Medal of Honor Heroes were offering this at around the same time. It stops Roads to Victory from being a game I’ll keep coming back to, but that doesn’t mean it isn’t enjoyable while it lasts.



Conclusion


Despite being offered as a nice bonus for buyers of Black Ops Declassified, Roads to Victory is actually the better game – a sweeping WWII shooter featuring some solid gameplay and enjoyable mission objectives. It suffers from a lack of modes and a lack of focus in its storytelling, but you can do a lot worse than what’s on offer here – and it’s a lot more playable on Vita than it ever was on PSP.






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